📄 wmldisttri3rct3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlDistTri3Rct3.h"
#include "WmlDistLin3Tri3.h"
#include "WmlDistLin3Rct3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Triangle3<Real>& rkTri,
const Rectangle3<Real>& rkRct, Real* pfTriP0, Real* pfTriP1,
Real* pfRctP0, Real* pfRctP1)
{
Real fS, fT, fS0, fT0; // triangle parameters
Real fU, fV, fU0, fV0; // parallelogram parameters
Real fSqrDist, fSqrDist0;
Segment3<Real> kSeg;
// compare edges of tri against all of pgm
kSeg.Origin() = rkTri.Origin();
kSeg.Direction() = rkTri.Edge0();
fSqrDist = SqrDistance(kSeg,rkRct,&fS,&fU,&fV);
fT = (Real)0.0;
kSeg.Direction() = rkTri.Edge1();
fSqrDist0 = SqrDistance(kSeg,rkRct,&fT0,&fU0,&fV0);
fS0 = (Real)0.0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = kSeg.Origin() + rkTri.Edge0();
kSeg.Direction() = kSeg.Direction() - rkTri.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct,&fT0,&fU0,&fV0);
fS0 = (Real)1.0-fT0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
// compare edges of pgm against all of tri
kSeg.Origin() = rkRct.Origin();
kSeg.Direction() = rkRct.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkTri,&fU0,&fS0,&fT0);
fV0 = (Real)0.0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Direction() = rkRct.Edge1();
fSqrDist0 = SqrDistance(kSeg,rkTri,&fV0,&fS0,&fT0);
fU0 = (Real)0.0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct.Origin() + rkRct.Edge1();
kSeg.Direction() = rkRct.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkTri,&fU0,&fS0,&fT0);
fV0 = (Real)1.0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct.Origin() + rkRct.Edge0();
kSeg.Direction() = rkRct.Edge1();
fSqrDist0 = SqrDistance(kSeg,rkTri,&fV0,&fS0,&fT0);
fU0 = (Real)1.0;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
if ( pfTriP0 )
*pfTriP0 = fS;
if ( pfTriP1 )
*pfTriP1 = fT;
if ( pfRctP0 )
*pfRctP0 = fU;
if ( pfRctP1 )
*pfRctP1 = fV;
return Math<Real>::FAbs(fSqrDist);
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::Distance (const Triangle3<Real>& rkTri,
const Rectangle3<Real>& rkRct, Real* pfTriP0, Real* pfTriP1,
Real* pfRctP0, Real* pfRctP1)
{
return Math<Real>::Sqrt(SqrDistance(rkTri,rkRct,pfTriP0,pfTriP1,pfRctP0,
pfRctP1));
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM float SqrDistance<float> (const Triangle3<float>&,
const Rectangle3<float>&, float*, float*, float*, float*);
template WML_ITEM float Distance<float> (const Triangle3<float>&,
const Rectangle3<float>&, float*, float*, float*, float*);
template WML_ITEM double SqrDistance<double> (const Triangle3<double>&,
const Rectangle3<double>&, double*, double*, double*, double*);
template WML_ITEM double Distance<double> (const Triangle3<double>&,
const Rectangle3<double>&, double*, double*, double*, double*);
}
//----------------------------------------------------------------------------
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