📄 wmldistrct3rct3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlDistLin3Rct3.h"
#include "WmlDistRct3Rct3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Rectangle3<Real>& rkRct0,
const Rectangle3<Real>& rkRct1, Real* pfRct0P0, Real* pfRct0P1,
Real* pfRct1P0, Real* pfRct1P1)
{
Real fS, fT, fS0, fT0; // rct0 parameters
Real fU, fV, fU0, fV0; // rct1 parameters
Real fSqrDist, fSqrDist0;
Segment3<Real> kSeg;
// compare edges of rct0 against all of rct1
kSeg.Origin() = rkRct0.Origin();
kSeg.Direction() = rkRct0.Edge0();
fSqrDist = SqrDistance(kSeg,rkRct1,&fS,&fU,&fV);
fT = 0.0f;
kSeg.Direction() = rkRct0.Edge1();
fSqrDist0 = SqrDistance(kSeg,rkRct1,&fT0,&fU0,&fV0);
fS0 = 0.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct0.Origin() + rkRct0.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct1,&fT0,&fU0,&fV0);
fS0 = 1.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct0.Origin() + rkRct0.Edge1();
kSeg.Direction() = rkRct0.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct1,&fS0,&fU0,&fV0);
fT0 = 1.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
// compare edges of pgm1 against all of pgm0
kSeg.Origin() = rkRct1.Origin();
kSeg.Direction() = rkRct1.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct0,&fU0,&fS0,&fT0);
fV0 = 0.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Direction() = rkRct1.Edge1();
fSqrDist0 = SqrDistance(kSeg,rkRct0,&fV0,&fS0,&fT0);
fU0 = 0.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct1.Origin() + rkRct1.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct0,&fV0,&fS0,&fT0);
fU0 = 1.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
kSeg.Origin() = rkRct1.Origin() + rkRct1.Edge1();
kSeg.Direction() = rkRct1.Edge0();
fSqrDist0 = SqrDistance(kSeg,rkRct0,&fU0,&fS0,&fT0);
fV0 = 1.0f;
if ( fSqrDist0 < fSqrDist )
{
fSqrDist = fSqrDist0;
fS = fS0;
fT = fT0;
fU = fU0;
fV = fV0;
}
if ( pfRct0P0 )
*pfRct0P0 = fS;
if ( pfRct0P1 )
*pfRct0P1 = fT;
if ( pfRct1P0 )
*pfRct1P0 = fU;
if ( pfRct1P1 )
*pfRct1P1 = fV;
return fSqrDist;
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::Distance (const Rectangle3<Real>& rkRct0,
const Rectangle3<Real>& rkRct1, Real* pfRct0P0, Real* pfRct0P1,
Real* pfRct1P0, Real* pfRct1P1)
{
return Math<Real>::Sqrt(SqrDistance(rkRct0,rkRct1,pfRct0P0,pfRct0P1,
pfRct1P0,pfRct1P1));
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM float SqrDistance<float> (const Rectangle3<float>&,
const Rectangle3<float>&, float*, float*, float*, float*);
template WML_ITEM float Distance<float> (const Rectangle3<float>&,
const Rectangle3<float>&, float*, float*, float*, float*);
template WML_ITEM double SqrDistance<double> (const Rectangle3<double>&,
const Rectangle3<double>&, double*, double*, double*, double*);
template WML_ITEM double Distance<double> (const Rectangle3<double>&,
const Rectangle3<double>&, double*, double*, double*, double*);
}
//----------------------------------------------------------------------------
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