📄 wmlellipse2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLELLIPSE2_H
#define WMLELLIPSE2_H
#include "WmlMatrix2.h"
namespace Wml
{
template <class Real>
class WML_ITEM EllipseStandard2
{
public:
// (x/a)^2 + (y/b)^2 = 1
EllipseStandard2 ();
Real& Extent (int i);
const Real& Extent (int i) const;
Real* Extents ();
const Real* Extents () const;
protected:
Real m_afExtent[2];
};
typedef EllipseStandard2<float> EllipseStandard2f;
typedef EllipseStandard2<double> EllipseStandard2d;
template <class Real>
class WML_ITEM Ellipse2
{
public:
// center-matrix form, (X-C)^T A (X-C) = 1, where A is a positive
// definite matrix
Ellipse2 ();
Vector2<Real>& Center ();
const Vector2<Real>& Center () const;
Matrix2<Real>& A ();
const Matrix2<Real>& A () const;
protected:
Vector2<Real> m_kCenter;
Matrix2<Real> m_kA;
};
typedef Ellipse2<float> Ellipse2f;
typedef Ellipse2<double> Ellipse2d;
template <class Real>
class WML_ITEM EllipseGeneral2
{
public:
// Ellipse is X^T A X + B^T X + C = 0 where A is symmetric 2x2, B and
// X are 2x1, and C is a scalar. Since A is symmetric, it is not
// necessary to store all 4 values, but I use it for convenience of doing
// matrix/vector arithmetic.
Matrix2<Real> m_kA;
Vector2<Real> m_kB;
Real m_fC;
};
typedef EllipseGeneral2<float> EllipseGeneral2f;
typedef EllipseGeneral2<double> EllipseGeneral2d;
}
#endif
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