📄 wmlplane3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLPLANE3_H
#define WMLPLANE3_H
#include "WmlVector3.h"
#include "WmlPoint4.h"
namespace Wml
{
template <class Real>
class WML_ITEM Plane3
{
public:
// The plane is represented as Dot(N,X) = c where N is the plane normal
// vector, not necessarily unit length, c is the plane constant, and X is
// any point on the plane.
// N and c are uninitialized
Plane3 ();
// N and c are specified
Plane3 (const Vector3<Real>& rkNormal, Real fConstant);
// N is specified, c = Dot(N,P) where P is the input point
Plane3 (const Vector3<Real>& rkNormal, const Vector3<Real>& rkPoint);
// N = Cross(P1-P0,P2-P0), c = Dot(N,P0) where P0, P1, P2 are input points
Plane3 (const Vector3<Real>& rkPoint0, const Vector3<Real>& rkPoint1,
const Vector3<Real>& rkPoint2);
// copy constructor
Plane3 (const Plane3& rkPlane);
// member access
void SetNormal (const Vector3<Real>& rkNormal);
Vector3<Real> GetNormal () const;
void SetConstant (Real fConstant);
Real GetConstant () const;
void Set (const Vector3<Real>& rkNormal, Real fConstant);
void Get (Vector3<Real>& rkNormal, Real& rfConstant) const;
// access plane P as P[0] = N.x, P[1] = N.y, P[2] = N.z, P[3] = c
operator const Real* () const;
operator Real* ();
Real operator[] (int i) const;
Real& operator[] (int i);
// Access plane as homogeneous vector (N.x,N.y,N.z,-c) for use in
// multiplication by 4-by-4 homogeneous matrix.
operator Point4<Real> ();
// assignment
Plane3& operator= (const Plane3& rkPlane);
// The "positive side" of the plane is the half space to which the plane
// normal points. The "negative side" is the other half space. The flag
// "no side" indicates the plane itself.
enum Side
{
NO_SIDE,
POSITIVE_SIDE,
NEGATIVE_SIDE
};
Side WhichSide (const Vector3<Real>& rkPoint) const;
// This is a pseudodistance. The sign of the return value is positive if
// the point is on the positive side of the plane, negative if the point
// is on the negative side, and zero if the point is on the plane. The
// absolute value of the return value is the true distance only when the
// plane normal is a unit length vector.
Real DistanceTo (const Vector3<Real>& rkPoint) const;
// If the plane is Dot(N,X) = c, arrange for the normal vector to be
// unit length. The new equation is Dot(N/|N|,X) = c/|N|.
void Normalize ();
protected:
// Normal N = (nx,ny,nz), constant c, plane is Dot(N,X) = c. The tuple
// stores tuple[0] = nx, tuple[1] = ny, tuple[2] = nz, tuple[3] = c.
Real m_afTuple[4];
};
typedef Plane3<float> Plane3f;
typedef Plane3<double> Plane3d;
}
#endif
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