📄 wmldisk3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDISK3_H
#define WMLDISK3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Disk3
{
public:
// Plane containing disk is Dot(N,X-C) = 0 where X is any point in the
// plane. Vectors U, V, and N form an orthonormal right-handed set
// (matrix [U V N] is orthonormal and has determinant 1). Circle within
// the plane is parameterized by X = C + R*(cos(A)*U + sin(A)*V) where
// A is an angle in [0,2*pi).
Disk3 ();
Vector3<Real>& U ();
const Vector3<Real>& U () const;
Vector3<Real>& V ();
const Vector3<Real>& V () const;
Vector3<Real>& N ();
const Vector3<Real>& N () const;
Vector3<Real>& Center ();
const Vector3<Real>& Center () const;
Real& Radius ();
const Real& Radius () const;
protected:
Vector3<Real> m_kU, m_kV, m_kN;
Vector3<Real> m_kCenter;
Real m_fRadius;
};
typedef Disk3<float> Disk3f;
typedef Disk3<double> Disk3d;
}
#endif
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