📄 wmlline3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLLINE3_H
#define WMLLINE3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Line3
{
public:
// Line is L(t) = P+t*D for any real-valued t. D is not necessarily
// unit length.
Line3 ();
Vector3<Real>& Origin ();
const Vector3<Real>& Origin () const;
Vector3<Real>& Direction ();
const Vector3<Real>& Direction () const;
protected:
Vector3<Real> m_kOrigin; // P
Vector3<Real> m_kDirection; // D
};
typedef Line3<float> Line3f;
typedef Line3<double> Line3d;
}
#endif
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