📄 wmlrectangle3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLRECTANGLE3_H
#define WMLRECTANGLE3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Rectangle3
{
public:
// Points are rct(s,t) = b+s*e0+t*e1 where Dot(e0,e1) = 0, 0 <= s <= 1,
// and 0 <= t <= 1.
Rectangle3 ();
Vector3<Real>& Origin ();
const Vector3<Real>& Origin () const;
Vector3<Real>& Edge0 ();
const Vector3<Real>& Edge0 () const;
Vector3<Real>& Edge1 ();
const Vector3<Real>& Edge1 () const;
protected:
Vector3<Real> m_kOrigin;
Vector3<Real> m_kEdge0;
Vector3<Real> m_kEdge1;
};
typedef Rectangle3<float> Rectangle3f;
typedef Rectangle3<double> Rectangle3d;
}
#endif
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