📄 wmltorus3.cpp
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlTorus3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Torus3<Real>::Torus3 (Real fRo, Real fRi)
{
assert( fRo > (Real)0.0 && fRi > (Real)0.0 );
m_fRo = fRo;
m_fRi = fRi;
}
//----------------------------------------------------------------------------
template <class Real>
const Real& Torus3<Real>::Ro () const
{
return m_fRo;
}
//----------------------------------------------------------------------------
template <class Real>
const Real& Torus3<Real>::Ri () const
{
return m_fRi;
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real> Torus3<Real>::Position (Real fS, Real fT)
{
Real fTwoPiS = Math<Real>::TWO_PI*fS;
Real fTwoPiT = Math<Real>::TWO_PI*fT;
Real fCosTwoPiS = Math<Real>::Cos(fTwoPiS);
Real fSinTwoPiS = Math<Real>::Sin(fTwoPiS);
Real fCosTwoPiT = Math<Real>::Cos(fTwoPiT);
Real fSinTwoPiT = Math<Real>::Sin(fTwoPiT);
Real fRc = m_fRo + m_fRi*fCosTwoPiT;
Vector3<Real> kPos(fRc*fCosTwoPiS,fRc*fSinTwoPiS,m_fRi*fSinTwoPiT);
return kPos;
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real> Torus3<Real>::Normal (Real fS, Real fT)
{
Real fTwoPiS = Math<Real>::TWO_PI*fS;
Real fCosTwoPiS = Math<Real>::Cos(fTwoPiS);
Real fSinTwoPiS = Math<Real>::Sin(fTwoPiS);
Vector3<Real> kPos = Position(fS,fT);
Vector3<Real> kNor(kPos.X()-m_fRo*fCosTwoPiS,kPos.Y()-m_fRo*fSinTwoPiS,
kPos.Z());
kNor.Normalize();
return kNor;
}
//----------------------------------------------------------------------------
template <class Real>
void Torus3<Real>::GetParameters (const Vector3<Real>& rkPos, Real& rfS,
Real& rfT) const
{
Real fRc = Math<Real>::Sqrt(rkPos.X()*rkPos.X() + rkPos.Y()*rkPos.Y());
Real fAngle;
if ( fRc < Math<Real>::EPSILON )
{
rfS = (Real)0.0;
}
else
{
fAngle = Math<Real>::ATan2(rkPos.Y(),rkPos.X());
if ( fAngle >= (Real)0.0 )
rfS = fAngle*Math<Real>::INV_TWO_PI;
else
rfS = (Real)1.0 + fAngle*Math<Real>::INV_TWO_PI;
}
Real fDiff = fRc - m_fRo;
if ( Math<Real>::FAbs(fDiff) < Math<Real>::EPSILON
&& Math<Real>::FAbs(rkPos.Z()) < Math<Real>::EPSILON )
{
rfT = (Real)0.0;
}
else
{
fAngle = Math<Real>::ATan2(rkPos.Z(),fDiff);
if ( fAngle >= (Real)0.0 )
rfT = fAngle*Math<Real>::INV_TWO_PI;
else
rfT = (Real)1.0 + fAngle*Math<Real>::INV_TWO_PI;
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM Torus3<float>;
template class WML_ITEM Torus3<double>;
}
//----------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -