📄 wmltetrahedron3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlTetrahedron3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Tetrahedron3<Real>::Tetrahedron3 ()
{
// no initialization of vertices
}
//----------------------------------------------------------------------------
template <class Real>
Tetrahedron3<Real>::Tetrahedron3 (const Vector3<Real>& rkV0,
const Vector3<Real>& rkV1, const Vector3<Real>& rkV2,
const Vector3<Real>& rkV3)
{
m_akVertex[0] = rkV0;
m_akVertex[1] = rkV1;
m_akVertex[2] = rkV2;
m_akVertex[3] = rkV3;
}
//----------------------------------------------------------------------------
template <class Real>
Tetrahedron3<Real>::Tetrahedron3 (const Vector3<Real> akV[4])
{
memcpy(m_akVertex,akV,4*sizeof(Vector3<Real>));
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real>& Tetrahedron3<Real>::operator[] (int i)
{
assert( 0 <= i && i <= 3 );
return m_akVertex[i];
}
//----------------------------------------------------------------------------
template <class Real>
const Vector3<Real>& Tetrahedron3<Real>::operator[] (int i) const
{
assert( 0 <= i && i <= 3 );
return m_akVertex[i];
}
//----------------------------------------------------------------------------
template <class Real>
void Tetrahedron3<Real>::GetPlanes (Plane3<Real> akPlane[4]) const
{
Vector3<Real> kEdge10 = m_akVertex[1] - m_akVertex[0];
Vector3<Real> kEdge20 = m_akVertex[2] - m_akVertex[0];
Vector3<Real> kEdge30 = m_akVertex[3] - m_akVertex[0];
Vector3<Real> kEdge21 = m_akVertex[2] - m_akVertex[1];
Vector3<Real> kEdge31 = m_akVertex[3] - m_akVertex[1];
akPlane[0].SetNormal(kEdge20.Cross(kEdge10)); // <v0,v2,v1>
akPlane[1].SetNormal(kEdge10.Cross(kEdge30)); // <v0,v1,v3>
akPlane[2].SetNormal(kEdge30.Cross(kEdge20)); // <v0,v3,v2>
akPlane[3].SetNormal(kEdge21.Cross(kEdge31)); // <v1,v2,v3>
Real fDet = kEdge10.Dot(akPlane[3].GetNormal());
int i;
if ( fDet < (Real)0.0 )
{
// normals are inner pointing, reverse their directions
for (i = 0; i < 4; i++)
akPlane[i].SetNormal(-akPlane[i].GetNormal());
}
for (i = 0; i < 4; i++)
akPlane[i].SetConstant(m_akVertex[i].Dot(akPlane[i].GetNormal()));
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM Tetrahedron3<float>;
template class WML_ITEM Tetrahedron3<double>;
}
//----------------------------------------------------------------------------
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