📄 wmlbox3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBOX3_H
#define WMLBOX3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Box3
{
public:
Box3 ();
Vector3<Real>& Center ();
const Vector3<Real>& Center () const;
Vector3<Real>& Axis (int i);
const Vector3<Real>& Axis (int i) const;
Vector3<Real>* Axes ();
const Vector3<Real>* Axes () const;
Real& Extent (int i);
const Real& Extent (int i) const;
Real* Extents ();
const Real* Extents () const;
void ComputeVertices (Vector3<Real> akVertex[8]) const;
protected:
Vector3<Real> m_kCenter;
Vector3<Real> m_akAxis[3];
Real m_afExtent[3];
};
typedef Box3<float> Box3f;
typedef Box3<double> Box3d;
}
#endif
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