📄 wmlline2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLLINE2_H
#define WMLLINE2_H
// Two different representations of the line are allowed. If one form is
// used, the other is *not* automatically set.
#include "WmlVector2.h"
namespace Wml
{
template <class Real>
class WML_ITEM Line2
{
public:
Line2 ();
// parametric form:
// origin = V0, direction = V1-V0
//
// normal form:
// normal = Perp(V1-V0) where Perp(x,y)=(y,-x),
// constant = Dot(normal,V0)
Line2 (const Vector2<Real>& rkV0, const Vector2<Real>& rkV1,
bool bParametricForm);
// Line is L(t) = P+t*D for any real-valued t. D is not necessarily
// unit length.
Vector2<Real>& Origin ();
const Vector2<Real>& Origin () const;
Vector2<Real>& Direction ();
const Vector2<Real>& Direction () const;
// Line is Dot(N,X) = c. N is not necessarily unit length.
Vector2<Real>& Normal ();
const Vector2<Real>& Normal () const;
Real& Constant ();
const Real& Constant () const;
// Compute d = Dot(N,V)-c. The value |d| is the true distance from V
// to the line whenever |N| = 1.
Real GetPseudodistance (const Vector2<Real>& rkV) const;
protected:
// parametric form
Vector2<Real> m_kOrigin;
Vector2<Real> m_kDirection;
// normal form
Vector2<Real> m_kNormal;
Real m_fConstant;
};
typedef Line2<float> Line2f;
typedef Line2<double> Line2d;
}
#endif
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