📄 wmltriangle2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTRIANGLE2_H
#define WMLTRIANGLE2_H
// Two different representations of the triangle are allowed. If one form is
// used, the other is *not* automatically set.
#include "WmlVector2.h"
namespace Wml
{
template <class Real>
class WML_ITEM Triangle2
{
public:
Triangle2 ();
// Triangle points are tri(s,t) = b+s*e0+t*e1 where 0 <= s <= 1,
// 0 <= t <= 1, and 0 <= s+t <= 1.
Vector2<Real>& Origin ();
const Vector2<Real>& Origin () const;
Vector2<Real>& Edge0 ();
const Vector2<Real>& Edge0 () const;
Vector2<Real>& Edge1 ();
const Vector2<Real>& Edge1 () const;
// Triangle points are V0, V1, V2.
Vector2<Real>& Vertex (int i);
const Vector2<Real>& Vertex (int i) const;
protected:
// parametric form
Vector2<Real> m_kOrigin;
Vector2<Real> m_kEdge0;
Vector2<Real> m_kEdge1;
// vertex form
Vector2<Real> m_akV[3];
};
typedef Triangle2<float> Triangle2f;
typedef Triangle2<double> Triangle2d;
}
#endif
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