wmldisk2.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 44 行
H
44 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDISK2_H
#define WMLDISK2_H
#include "WmlVector2.h"
namespace Wml
{
template <class Real>
class WML_ITEM Disk2
{
public:
// solid disk |X-C| <= R
Disk2 ();
Vector2<Real>& Center ();
const Vector2<Real>& Center () const;
Real& Radius ();
const Real& Radius () const;
protected:
Vector2<Real> m_kCenter;
Real m_fRadius;
};
typedef Disk2<float> Disk2f;
typedef Disk2<double> Disk2d;
}
#endif
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