wmltetrahedron3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 45 行
H
45 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTETRAHEDRON3_H
#define WMLTETRAHEDRON3_H
#include "WmlPlane3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Tetrahedron3
{
public:
Tetrahedron3 ();
Tetrahedron3 (const Vector3<Real>& rkV0, const Vector3<Real>& rkV1,
const Vector3<Real>& rkV2, const Vector3<Real>& rkV3);
Tetrahedron3 (const Vector3<Real> akV[4]);
Vector3<Real>& operator[] (int i);
const Vector3<Real>& operator[] (int i) const;
// Construct the planes of the faces. The planes have outer pointing
// normal vectors, not necessarily unit length.
void GetPlanes (Plane3<Real> akPlane[4]) const;
protected:
Vector3<Real> m_akVertex[4];
};
typedef Tetrahedron3<float> Tetrahedron3f;
typedef Tetrahedron3<double> Tetrahedron3d;
}
#endif
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