wmlsphere3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 42 行
H
42 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSPHERE3_H
#define WMLSPHERE3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Sphere3
{
public:
Sphere3 ();
Vector3<Real>& Center ();
const Vector3<Real>& Center () const;
Real& Radius ();
const Real& Radius () const;
protected:
Vector3<Real> m_kCenter;
Real m_fRadius;
};
typedef Sphere3<float> Sphere3f;
typedef Sphere3<double> Sphere3d;
}
#endif
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