📄 wmlray2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLRAY2_H
#define WMLRAY2_H
#include "WmlVector2.h"
namespace Wml
{
template <class Real>
class WML_ITEM Ray2
{
public:
// Ray is R(t) = P+t*D for t >= 0. D is not necessarily unit length.
Ray2 ();
Vector2<Real>& Origin ();
const Vector2<Real>& Origin () const;
Vector2<Real>& Direction ();
const Vector2<Real>& Direction () const;
protected:
Vector2<Real> m_kOrigin; // P
Vector2<Real> m_kDirection; // D
};
typedef Ray2<float> Ray2f;
typedef Ray2<double> Ray2d;
}
#endif
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