📄 wmllozenge3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLLOZENGE3_H
#define WMLLOZENGE3_H
#include "WmlRectangle3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Lozenge3
{
public:
Lozenge3 ();
Vector3<Real>& Origin ();
const Vector3<Real>& Origin () const;
Vector3<Real>& Edge0 ();
const Vector3<Real>& Edge0 () const;
Vector3<Real>& Edge1 ();
const Vector3<Real>& Edge1 () const;
Real& Radius ();
const Real& Radius () const;
Rectangle3<Real>& Rectangle ();
const Rectangle3<Real>& Rectangle () const;
protected:
Rectangle3<Real> m_kRectangle;
Real m_fRadius;
};
typedef Lozenge3<float> Lozenge3f;
typedef Lozenge3<double> Lozenge3d;
}
#endif
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