📄 wmlsegment3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSEGMENT3_H
#define WMLSEGMENT3_H
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
class WML_ITEM Segment3
{
public:
// Segment is S(t) = P+t*D for 0 <= t <= 1. D is not necessarily unit
// length. The end points are P and P+D.
Segment3 ();
Vector3<Real>& Origin ();
const Vector3<Real>& Origin () const;
Vector3<Real>& Direction ();
const Vector3<Real>& Direction () const;
protected:
Vector3<Real> m_kOrigin; // P
Vector3<Real> m_kDirection; // D
};
typedef Segment3<float> Segment3f;
typedef Segment3<double> Segment3d;
}
#endif
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