wmlintrcap3cap3.cpp
来自「3D Game Engine Design Source Code非常棒」· C++ 代码 · 共 40 行
CPP
40 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlDistLin3Lin3.h"
#include "WmlIntrCap3Cap3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Capsule3<Real>& rkC0,
const Capsule3<Real>& rkC1)
{
Real fSqrDist = SqrDistance<Real>(rkC0.Segment(),rkC1.Segment());
Real fRSum = rkC0.Radius() + rkC1.Radius();
Real fRSumSqr = fRSum*fRSum;
return fSqrDist <= fRSumSqr;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const Capsule3<float>&,
const Capsule3<float>&);
template WML_ITEM bool TestIntersection<double> (const Capsule3<double>&,
const Capsule3<double>&);
}
//----------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?