📄 wmlintrhsp3box3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrHsp3Box3.h"
#include "WmlIntrUtilityBox3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
static Real DistanceHalfSpaceBox (const HalfSpace3<Real>& rkHalfSpace,
const Box3<Real>& rkBox)
{
Real fMin, fMax;
BoxProjection(rkHalfSpace.GetNormal(),rkBox,fMin,fMax);
return fMin - rkHalfSpace.GetConstant();
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Box3<Real>& rkBox)
{
Real fMin, fMax;
BoxProjection(rkHalfSpace.GetNormal(),rkBox,fMin,fMax);
return fMin <= rkHalfSpace.GetConstant();
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Vector3<Real>& rkHspVelocity, const Box3<Real>& rkBox,
const Vector3<Real>& rkBoxVelocity, Real& rfTFirst, Real fTMax)
{
rfTFirst = (Real)0.0;
Real fTLast = Math<Real>::MAX_REAL;
Vector3<Real> kVel = rkBoxVelocity - rkHspVelocity;
Real fMin, fMax;
BoxProjection(rkHalfSpace.GetNormal(),rkBox,fMin,fMax);
return AxisTest(kVel,rkHalfSpace.GetNormal(),-Math<Real>::MAX_REAL,
rkHalfSpace.GetConstant(),fMin,fMax,rfTFirst,fTLast,fTMax);
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Vector3<Real>& rkHspVelocity, const Box3<Real>& rkBox,
const Vector3<Real>& rkBoxVelocity, Real& rfTFirst, Real fTMax,
int& riQuantity, Vector3<Real> akP[4])
{
rfTFirst = (Real)0.0;
Real fTLast = Math<Real>::MAX_REAL;
Vector3<Real> kVel = rkBoxVelocity - rkHspVelocity;
ContactConfig<Real> kContact;
GetBoxConfiguration(rkHalfSpace.GetNormal(),rkBox,kContact);
if ( !AxisTest(kVel,rkHalfSpace.GetNormal(),-Math<Real>::MAX_REAL,
rkHalfSpace.GetConstant(),kContact.m_fMin,kContact.m_fMax,rfTFirst,
fTLast,fTMax) )
{
// never intersecting
return false;
}
if ( rfTFirst == (Real)0.0 )
{
// intersecting now
return false;
}
// box on positive side (right)
if ( kContact.m_kMap == m1_1 )
{
// point intersection
riQuantity = 1;
akP[0] = GetPoint(kContact.m_aiIndex[0],rkBox);
}
else if ( kContact.m_kMap == m2_2 )
{
// segment intersection
riQuantity = 2;
akP[0] = GetPoint(kContact.m_aiIndex[0],rkBox);
akP[1] = GetPoint(kContact.m_aiIndex[1],rkBox);
}
else // ( kContact.m_kMap == m44 )
{
// face intersection
riQuantity = 4;
akP[0] = GetPoint(kContact.m_aiIndex[0],rkBox);
akP[1] = GetPoint(kContact.m_aiIndex[1],rkBox);
akP[2] = GetPoint(kContact.m_aiIndex[2],rkBox);
akP[3] = GetPoint(kContact.m_aiIndex[3],rkBox);
}
// adjust points to the correct place in time, as well
Vector3<Real> kDistance = rfTFirst*rkBoxVelocity;
for (int i = 0; i < riQuantity; i++)
akP[i] += kDistance;
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const HalfSpace3<float>&,
const Box3<float>&);
template WML_ITEM bool TestIntersection<float> (const HalfSpace3<float>&,
const Vector3<float>&, const Box3<float>&, const Vector3<float>&,
float&, float);
template WML_ITEM bool FindIntersection<float> (const HalfSpace3<float>&,
const Vector3<float>&, const Box3<float>&, const Vector3<float>&,
float&, float, int&, Vector3<float>[4]);
template WML_ITEM bool TestIntersection<double> (const HalfSpace3<double>&,
const Box3<double>&);
template WML_ITEM bool TestIntersection<double> (const HalfSpace3<double>&,
const Vector3<double>&, const Box3<double>&, const Vector3<double>&,
double&, double);
template WML_ITEM bool FindIntersection<double> (const HalfSpace3<double>&,
const Vector3<double>&, const Box3<double>&, const Vector3<double>&,
double&, double, int&, Vector3<double>[4]);
}
//----------------------------------------------------------------------------
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