📄 wmlintrpln3sph3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrPln3Sph3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Plane3<Real>& rkPlane,
const Sphere3<Real>& rkSphere, bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
Real fPseudoDistance = kNormal.Dot(rkSphere.Center()) - fConstant;
return Math<Real>::FAbs(fPseudoDistance) <= rkSphere.Radius();
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::Culled (const Plane3<Real>& rkPlane, const Sphere3<Real>& rkSphere,
bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
Real fTmp = kNormal.Dot(rkSphere.Center()) - fConstant;
return fTmp <= -rkSphere.Radius();
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (
const Plane3<float>&, const Sphere3<float>&, bool);
template WML_ITEM bool Culled<float> (const Plane3<float>&,
const Sphere3<float>&, bool);
template WML_ITEM bool TestIntersection<double> (
const Plane3<double>&, const Sphere3<double>&, bool);
template WML_ITEM bool Culled<double> (const Plane3<double>&,
const Sphere3<double>&, bool);
}
//----------------------------------------------------------------------------
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