📄 wmlintrhsp3sph3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrHsp3Sph3.h"
#include "WmlIntrUtility3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Sphere3<Real>& rkSphere)
{
Real fDistance = rkHalfSpace.GetNormal().Dot(rkSphere.Center());
return fDistance <= rkHalfSpace.GetConstant() + rkSphere.Radius();
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Vector3<Real>& rkHspVelocity, const Sphere3<Real>& rkSphere,
const Vector3<Real>& rkSphVelocity, Real& rfTFirst, Real fTMax)
{
rfTFirst = (Real)0.0;
Real fTLast = Math<Real>::MAX_REAL;
Vector3<Real> kVel = rkSphVelocity - rkHspVelocity;
Real fDistance = rkHalfSpace.GetNormal().Dot(rkSphere.Center());
return AxisTest(kVel,rkHalfSpace.GetNormal(),-Math<Real>::MAX_REAL,
rkHalfSpace.GetConstant(),fDistance-rkSphere.Radius(),
fDistance+rkSphere.Radius(),rfTFirst,fTLast,fTMax);
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const HalfSpace3<Real>& rkHalfSpace,
const Vector3<Real>& rkHspVelocity, const Sphere3<Real>& rkSphere,
const Vector3<Real>& rkSphVelocity, Real& rfTFirst, Real fTMax,
int& riQuantity, Vector3<Real>& rkP)
{
rfTFirst = (Real)0.0;
Real fTLast = Math<Real>::MAX_REAL;
Vector3<Real> kVel = rkSphVelocity - rkHspVelocity;
Real fDistance = rkHalfSpace.GetNormal().Dot(rkSphere.Center());
if ( !AxisTest(kVel,rkHalfSpace.GetNormal(),-Math<Real>::MAX_REAL,
rkHalfSpace.GetConstant(),fDistance-rkSphere.Radius(),
fDistance+rkSphere.Radius(),rfTFirst,fTLast,fTMax) )
{
// never intersecting
return false;
}
if ( rfTFirst == (Real)0.0 )
{
// intersecting now
return false;
}
riQuantity = 1;
rkP = rkSphere.Center() + rfTFirst*rkSphVelocity -
rkSphere.Radius()*rkHalfSpace.GetNormal();
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const HalfSpace3<float>&,
const Sphere3<float>&);
template WML_ITEM bool TestIntersection<float> (const HalfSpace3<float>&,
const Vector3<float>&, const Sphere3<float>&, const Vector3<float>&,
float&, float);
template WML_ITEM bool FindIntersection<float> (const HalfSpace3<float>&,
const Vector3<float>&, const Sphere3<float>&, const Vector3<float>&,
float&, float, int&, Vector3<float>&);
template WML_ITEM bool TestIntersection<double> (const HalfSpace3<double>&,
const Sphere3<double>&);
template WML_ITEM bool TestIntersection<double> (const HalfSpace3<double>&,
const Vector3<double>&, const Sphere3<double>&, const Vector3<double>&,
double&, double);
template WML_ITEM bool FindIntersection<double> (const HalfSpace3<double>&,
const Vector3<double>&, const Sphere3<double>&, const Vector3<double>&,
double&, double, int&, Vector3<double>&);
}
//----------------------------------------------------------------------------
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