📄 wmlintrpln3cyl3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrPln3Cyl3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Plane3<Real>& rkPlane,
const Cylinder3<Real>& rkCylinder, bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
// Compute extremes of signed distance Dot(N,X)-d for points on the
// cylinder. These are
// min = (Dot(N,C)-d) - r*sqrt(1-Dot(N,W)^2) - (h/2)*|Dot(N,W)|
// max = (Dot(N,C)-d) + r*sqrt(1-Dot(N,W)^2) + (h/2)*|Dot(N,W)|
Real fSDist = kNormal.Dot(rkCylinder.Center()) - fConstant;
Real fAbsNdW = Math<Real>::FAbs(kNormal.Dot(rkCylinder.Direction()));
Real fRoot = Math<Real>::Sqrt(Math<Real>::FAbs((Real)1.0
- fAbsNdW*fAbsNdW));
Real fTerm = rkCylinder.Radius()*fRoot +
((Real)0.5)*rkCylinder.Height()*fAbsNdW;
// intersection occurs if and only if 0 is in the interval [min,max]
return Math<Real>::FAbs(fSDist) <= fTerm;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::Culled (const Plane3<Real>& rkPlane,
const Cylinder3<Real>& rkCylinder, bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
// Compute extremes of signed distance Dot(N,X)-d for points on the
// cylinder. These are
// min = (Dot(N,C)-d) - r*sqrt(1-Dot(N,W)^2) - (h/2)*|Dot(N,W)|
// max = (Dot(N,C)-d) + r*sqrt(1-Dot(N,W)^2) + (h/2)*|Dot(N,W)|
Real fSDist = kNormal.Dot(rkCylinder.Center()) - fConstant;
Real fAbsNdW = Math<Real>::FAbs(kNormal.Dot(rkCylinder.Direction()));
Real fRoot = Math<Real>::Sqrt(Math<Real>::FAbs((Real)1.0
- fAbsNdW*fAbsNdW));
Real fTerm = rkCylinder.Radius()*fRoot +
((Real)0.5)*rkCylinder.Height()*fAbsNdW;
// culling occurs if and only if max <= 0
return fSDist + fTerm <= (Real)0.0;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const Plane3<float>&,
const Cylinder3<float>&, bool);
template WML_ITEM bool Culled<float> (const Plane3<float>&,
const Cylinder3<float>&, bool);
template WML_ITEM bool TestIntersection<double> (const Plane3<double>&,
const Cylinder3<double>&, bool);
template WML_ITEM bool Culled<double> (const Plane3<double>&,
const Cylinder3<double>&, bool);
}
//----------------------------------------------------------------------------
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