wmlintrutilitybox3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 39 行
H
39 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTRUTILITYBOX3_H
#define WMLINTRUTILITYBOX3_H
#include "WmlIntrUtility3.h"
#include "WmlBox3.h"
namespace Wml
{
template <class Real>
WML_ITEM void BoxProjection (const Vector3<Real>& rkAxis,
const Box3<Real>& rkBox, Real& rfMin, Real& rfMax);
template <class Real>
WML_ITEM void GetBoxConfiguration (const Vector3<Real>& rkAxis,
const Box3<Real>& rkBox, ContactConfig<Real>& rkConfig);
template <class Real>
WML_ITEM void FindContactSetCoplanarLineRect (const Vector3<Real> akSeg[2],
const Vector3<Real> akFace[4], int& riQuantity, Vector3<Real>* akP);
// translates an index into the box back into real coordinates
template <class Real>
WML_ITEM Vector3<Real> GetPoint (int iIndex, const Box3<Real>& rkBox);
}
#endif
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