📄 wmlintrpln3cap3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000-2003. All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "WmlIntrPln3Cap3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Plane3<Real>& rkPlane,
const Capsule3<Real>& rkCapsule, bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
Real fTmp0 = kNormal.Dot(rkCapsule.Origin()) - fConstant;
Real fTmp1 = fTmp0 + kNormal.Dot(rkCapsule.Direction());
if ( fTmp0*fTmp1 <= (Real)0.0 )
{
// capsule ends on opposite sides of the plane
return true;
}
else
{
return Math<Real>::FAbs(fTmp0) <= rkCapsule.Radius()
|| Math<Real>::FAbs(fTmp1) <= rkCapsule.Radius();
}
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::Culled (const Plane3<Real>& rkPlane,
const Capsule3<Real>& rkCapsule, bool bUnitNormal)
{
Vector3<Real> kNormal = rkPlane.GetNormal();
Real fConstant = rkPlane.GetConstant();
if ( !bUnitNormal )
{
Real fLength = kNormal.Normalize();
fConstant /= fLength;
}
Real fTmp0 = kNormal.Dot(rkCapsule.Origin()) - fConstant;
if ( fTmp0 < (Real)0.0 )
{
Real fTmp1 = fTmp0 + kNormal.Dot(rkCapsule.Direction());
if ( fTmp1 < (Real)0.0 )
{
if ( fTmp0 <= fTmp1 )
return fTmp0 <= -rkCapsule.Radius();
else
return fTmp1 <= -rkCapsule.Radius();
}
}
return false;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const Plane3<float>&,
const Capsule3<float>&, bool);
template WML_ITEM bool Culled<float> (const Plane3<float>&,
const Capsule3<float>&, bool);
template WML_ITEM bool TestIntersection<double> (const Plane3<double>&,
const Capsule3<double>&, bool);
template WML_ITEM bool Culled<double> (const Plane3<double>&,
const Capsule3<double>&, bool);
}
//----------------------------------------------------------------------------
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