wmlintrpln3pln3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 31 行
H
31 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTRPLN3PLN3_H
#define WMLINTRPLN3PLN3_H
#include "WmlLine3.h"
#include "WmlPlane3.h"
namespace Wml
{
template <class Real>
WML_ITEM bool TestIntersection (const Plane3<Real>& rkPlane0,
const Plane3<Real>& rkPlane1);
template <class Real>
WML_ITEM bool FindIntersection (const Plane3<Real>& rkPlane0,
const Plane3<Real>& rkPlane1, Line3<Real>& rkLine);
}
#endif
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