wmlintrsph3fru3.cpp
来自「3D Game Engine Design Source Code非常棒」· C++ 代码 · 共 38 行
CPP
38 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrSph3Fru3.h"
#include "WmlDistVec3Fru3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Sphere3<Real>& rkSphere,
const Frustum3<Real>& rkFrustum)
{
Real fSqrDist = SqrDistance(rkSphere.Center(),rkFrustum);
Real fSqrRadius = rkSphere.Radius()*rkSphere.Radius();
return fSqrDist <= fSqrRadius;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const Sphere3<float>&,
const Frustum3<float>&);
template WML_ITEM bool TestIntersection<double> (const Sphere3<double>&,
const Frustum3<double>&);
}
//----------------------------------------------------------------------------
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