📄 wmlintrpln3box3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrPln3Box3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Plane3<Real>& rkPlane,
const Box3<Real>& rkBox)
{
Real fTmp[3] =
{
rkBox.Extent(0)*(rkPlane.GetNormal().Dot(rkBox.Axis(0))),
rkBox.Extent(1)*(rkPlane.GetNormal().Dot(rkBox.Axis(1))),
rkBox.Extent(2)*(rkPlane.GetNormal().Dot(rkBox.Axis(2)))
};
Real fRadius = Math<Real>::FAbs(fTmp[0]) + Math<Real>::FAbs(fTmp[1]) +
Math<Real>::FAbs(fTmp[2]);
Real fPseudoDistance = rkPlane.DistanceTo(rkBox.Center());
return Math<Real>::FAbs(fPseudoDistance) <= fRadius;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::Culled (const Plane3<Real>& rkPlane, const Box3<Real>& rkBox)
{
Real fTmp[3] =
{
rkBox.Extent(0)*(rkPlane.GetNormal().Dot(rkBox.Axis(0))),
rkBox.Extent(1)*(rkPlane.GetNormal().Dot(rkBox.Axis(1))),
rkBox.Extent(2)*(rkPlane.GetNormal().Dot(rkBox.Axis(2)))
};
Real fRadius = Math<Real>::FAbs(fTmp[0]) + Math<Real>::FAbs(fTmp[1]) +
Math<Real>::FAbs(fTmp[2]);
Real fPseudoDistance = rkPlane.DistanceTo(rkBox.Center());
return fPseudoDistance <= -fRadius;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (const Plane3<float>&,
const Box3<float>&);
template WML_ITEM bool Culled <float>(const Plane3<float>&,
const Box3<float>&);
template WML_ITEM bool TestIntersection<double> (const Plane3<double>&,
const Box3<double>&);
template WML_ITEM bool Culled <double>(const Plane3<double>&,
const Box3<double>&);
}
//----------------------------------------------------------------------------
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