📄 wmlintrlin2cir2.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrLin2Cir2.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
static bool Find (const Vector2<Real>& rkP, const Vector2<Real>& rkD,
const Vector2<Real>& rkC, Real fR, int& riRootCount, Real afT[2])
{
// Intersection of a the line P+t*D and the circle |X-C| = R. The t
// value is a root to the quadratic equation:
// 0 = |t*D+P-C|^2 - R^2
// = |D|^2*t^2 + 2*D.Dot(P-C)*t + |P-C|^2-R^2
// = a2*t^2 + 2*a1*t + a0
// If two roots are returned, the order is T[0] < T[1]. Hopefully the
// application will be kind and provide line directions D that are not so
// small that a2 is nearly zero and potentially creates numerical
// problems.
Vector2<Real> kDiff = rkP - rkC;
Real fA0 = kDiff.SquaredLength() - fR*fR;
Real fA1 = rkD.Dot(kDiff);
Real fA2 = rkD.SquaredLength();
Real fDiscr = fA1*fA1 - fA0*fA2;
if ( fDiscr > (Real)0.0 )
{
riRootCount = 2;
fDiscr = Math<Real>::Sqrt(fDiscr);
Real fInvDenom;
if ( Math<Real>::FAbs(fA2) >= Math<Real>::FAbs(fA0) )
{
fInvDenom = ((Real)1.0)/fA2;
afT[0] = (-fA1 - fDiscr)*fInvDenom;
afT[1] = (-fA1 + fDiscr)*fInvDenom;
}
else
{
if ( fA1 >= (Real)0.0 )
{
fInvDenom = -((Real)1.0)/(fA1+fDiscr);
afT[1] = fA0*fInvDenom;
afT[0] = fA0/(fA2*afT[1]);
}
else
{
fInvDenom = -((Real)1.0)/(fA1-fDiscr);
afT[0] = fA0*fInvDenom;
afT[1] = fA0/(fA2*afT[0]);
}
}
}
else if ( fDiscr < (Real)0.0 )
{
riRootCount = 0;
}
else // fDiscr == 0
{
riRootCount = 1;
afT[0] = -fA1/fA2;
}
return riRootCount != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Line2<Real>& rkLine,
const Circle2<Real>& rkCircle, int& riQuantity, Vector2<Real> akPoint[2])
{
Real afT[2];
bool bIntersects = Find(rkLine.Origin(),rkLine.Direction(),
rkCircle.Center(),rkCircle.Radius(),riQuantity,afT);
if ( bIntersects )
{
// construct line-circle points of intersection
for (int i = 0; i < riQuantity; i++)
akPoint[i] = rkLine.Origin() + afT[i]*rkLine.Direction();
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Line2<Real>& rkLine,
const Arc2<Real>& rkArc, int& riQuantity, Vector2<Real> akPoint[2])
{
int iRootCount;
Real afT[2];
bool bIntersects = Find(rkLine.Origin(),rkLine.Direction(),
rkArc.Center(),rkArc.Radius(),iRootCount,afT);
riQuantity = 0;
if ( bIntersects )
{
// Construct line-circle points of intersection and test if they are
// on the arc.
for (int i = 0; i < iRootCount; i++)
{
akPoint[riQuantity] = rkLine.Origin() + afT[i]*rkLine.Direction();
if ( rkArc.Contains(akPoint[riQuantity]) )
riQuantity++;
}
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Ray2<Real>& rkRay,
const Circle2<Real>& rkCircle, int& riQuantity, Vector2<Real> akPoint[2])
{
Real afT[2];
bool bIntersects = Find(rkRay.Origin(),rkRay.Direction(),
rkCircle.Center(),rkCircle.Radius(),riQuantity,afT);
if ( bIntersects )
{
// reduce root count if line-circle intersections are not on ray
if ( riQuantity == 1 )
{
if ( afT[0] < (Real)0.0 )
riQuantity = 0;
}
else
{
if ( afT[1] < (Real)0.0 )
{
riQuantity = 0;
}
else if ( afT[0] < (Real)0.0 )
{
riQuantity = 1;
afT[0] = afT[1];
}
}
// construct ray-circle points of intersection
for (int i = 0; i < riQuantity; i++)
akPoint[i] = rkRay.Origin() + afT[i]*rkRay.Direction();
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Ray2<Real>& rkRay, const Arc2<Real>& rkArc,
int& riQuantity, Vector2<Real> akPoint[2])
{
int iRootCount;
Real afT[2];
bool bIntersects = Find(rkRay.Origin(),rkRay.Direction(),rkArc.Center(),
rkArc.Radius(),iRootCount,afT);
riQuantity = 0;
if ( bIntersects )
{
// reduce root count if line-circle intersections are not on ray
if ( iRootCount == 1 )
{
if ( afT[0] < (Real)0.0 )
iRootCount = 0;
}
else
{
if ( afT[1] < (Real)0.0 )
{
iRootCount = 0;
}
else if ( afT[0] < (Real)0.0 )
{
iRootCount = 1;
afT[0] = afT[1];
}
}
// Construct ray-circle points of intersection and test if they are
// on the arc.
for (int i = 0; i < iRootCount; i++)
{
akPoint[riQuantity] = rkRay.Origin() + afT[i]*rkRay.Direction();
if ( rkArc.Contains(akPoint[riQuantity]) )
riQuantity++;
}
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Segment2<Real>& rkSegment,
const Circle2<Real>& rkCircle, int& riQuantity, Vector2<Real> akPoint[2])
{
Real afT[2];
bool bIntersects = Find(rkSegment.Origin(),rkSegment.Direction(),
rkCircle.Center(),rkCircle.Radius(),riQuantity,afT);
if ( bIntersects )
{
// reduce root count if line-circle intersections are not on segment
if ( riQuantity == 1 )
{
if ( afT[0] < (Real)0.0 || afT[0] > (Real)1.0 )
riQuantity = 0;
}
else
{
if ( afT[1] < (Real)0.0 || afT[0] > (Real)1.0 )
{
riQuantity = 0;
}
else
{
if ( afT[1] <= (Real)1.0 )
{
if ( afT[0] < (Real)0.0 )
{
riQuantity = 1;
afT[0] = afT[1];
}
}
else
{
riQuantity = ( afT[0] >= (Real)0.0 ? 1 : 0 );
}
}
}
// construct segment-circle points of intersection
for (int i = 0; i < riQuantity; i++)
akPoint[i] = rkSegment.Origin() + afT[i]*rkSegment.Direction();
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::FindIntersection (const Segment2<Real>& rkSegment,
const Arc2<Real>& rkArc, int& riQuantity, Vector2<Real> akPoint[2])
{
int iRootCount;
Real afT[2];
bool bIntersects = Find(rkSegment.Origin(),rkSegment.Direction(),
rkArc.Center(),rkArc.Radius(),iRootCount,afT);
riQuantity = 0;
if ( bIntersects )
{
// reduce root count if line-circle intersections are not on segment
if ( iRootCount == 1 )
{
if ( afT[0] < (Real)0.0 || afT[0] > (Real)1.0 )
iRootCount = 0;
}
else
{
if ( afT[1] < (Real)0.0 || afT[0] > (Real)1.0 )
{
iRootCount = 0;
}
else
{
if ( afT[1] <= (Real)1.0 )
{
if ( afT[0] < (Real)0.0 )
{
iRootCount = 1;
afT[0] = afT[1];
}
}
else
{
iRootCount = ( afT[0] >= (Real)0.0 ? 1 : 0 );
}
}
}
// Construct segment-circle points of intersection and test if they
// are on the arc.
for (int i = 0; i < iRootCount; i++)
{
akPoint[riQuantity] = rkSegment.Origin() +
afT[i]*rkSegment.Direction();
if ( rkArc.Contains(akPoint[riQuantity]) )
riQuantity++;
}
}
return riQuantity != 0;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool FindIntersection<float> (const Line2<float>&,
const Circle2<float>&, int&, Vector2<float>[2]);
template WML_ITEM bool FindIntersection<float> (const Line2<float>&,
const Arc2<float>&, int&, Vector2<float>[2]);
template WML_ITEM bool FindIntersection<float> (const Ray2<float>&,
const Circle2<float>&, int&, Vector2<float>[2]);
template WML_ITEM bool FindIntersection<float> (const Ray2<float>&,
const Arc2<float>&, int&, Vector2<float>[2]);
template WML_ITEM bool FindIntersection<float>
(const Segment2<float>&, const Circle2<float>&, int&,
Vector2<float>[2]);
template WML_ITEM bool FindIntersection<float>
(const Segment2<float>&, const Arc2<float>&, int&,
Vector2<float>[2]);
template WML_ITEM bool FindIntersection<double> (const Line2<double>&,
const Circle2<double>&, int&, Vector2<double>[2]);
template WML_ITEM bool FindIntersection<double> (const Line2<double>&,
const Arc2<double>&, int&, Vector2<double>[2]);
template WML_ITEM bool FindIntersection<double> (const Ray2<double>&,
const Circle2<double>&, int&, Vector2<double>[2]);
template WML_ITEM bool FindIntersection<double> (const Ray2<double>&,
const Arc2<double>&, int&, Vector2<double>[2]);
template WML_ITEM bool FindIntersection<double>
(const Segment2<double>&, const Circle2<double>&, int&,
Vector2<double>[2]);
template WML_ITEM bool FindIntersection<double>
(const Segment2<double>&, const Arc2<double>&, int&,
Vector2<double>[2]);
}
//----------------------------------------------------------------------------
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