📄 wmlintrpln3sph3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTRPLN3SPH3_H
#define WMLINTRPLN3SPH3_H
#include "WmlPlane3.h"
#include "WmlSphere3.h"
namespace Wml
{
// The boolean bUnitNormal is a hint about whether or not the plane normal
// is unit length. If it is not, the length must be calculated by these
// routines. For batch calls, the plane normal should be unitized in advance
// to avoid the expensive length calculation.
template <class Real>
WML_ITEM bool TestIntersection (const Plane3<Real>& rkPlane,
const Sphere3<Real>& rkSphere, bool bUnitNormal);
// Culling support. View frustum is assumed to be on the positive side of
// the plane. Sphere is culled if it is on the negative side.
template <class Real>
WML_ITEM bool Culled (const Plane3<Real>& rkPlane,
const Sphere3<Real>& rkSphere, bool bUnitNormal);
}
#endif
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