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📄 wmltcbspline2.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLTCBSPLINE2_H
#define WMLTCBSPLINE2_H

#include "WmlMultipleCurve2.h"

namespace Wml
{

template <class Real>
class WML_ITEM TCBSpline2 : public MultipleCurve2<Real>
{
public:
    // Construction and destruction.  TCBSpline2 accepts responsibility for
    // deleting the input arrays.
    TCBSpline2 (int iSegments, Real* afTime, Vector2<Real>* akPoint,
        Real* afTension, Real* afContinuity, Real* afBias);

    virtual ~TCBSpline2 ();

    const Vector2<Real>* GetPoints () const;
    const Real* GetTensions () const;
    const Real* GetContinuities () const;
    const Real* GetBiases () const;

    virtual Vector2<Real> GetPosition (Real fTime) const;
    virtual Vector2<Real> GetFirstDerivative (Real fTime) const;
    virtual Vector2<Real> GetSecondDerivative (Real fTime) const;
    virtual Vector2<Real> GetThirdDerivative (Real fTime) const;

protected:
    void ComputePoly (int i0, int i1, int i2, int i3);

    virtual Real GetSpeedKey (int iKey, Real fTime) const;
    virtual Real GetLengthKey (int iKey, Real fT0, Real fT1) const;
    virtual Real GetVariationKey (int iKey, Real fT0, Real fT1,
        const Vector2<Real>& rkA, const Vector2<Real>& rkB) const;

    Vector2<Real>* m_akPoint;
    Real* m_afTension;
    Real* m_afContinuity;
    Real* m_afBias;
    Vector2<Real>* m_akA;
    Vector2<Real>* m_akB;
    Vector2<Real>* m_akC;
    Vector2<Real>* m_akD;

    class ThisPlusKey
    {
    public:
        ThisPlusKey (const TCBSpline2* pkThis, int iKey)
            :
            This(pkThis),
            Key(iKey)
        {
        }

        const TCBSpline2* This;
        int Key;
    };
};

typedef TCBSpline2<float> TCBSpline2f;
typedef TCBSpline2<double> TCBSpline2d;

}

#endif

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