📄 wmltcbspline2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTCBSPLINE2_H
#define WMLTCBSPLINE2_H
#include "WmlMultipleCurve2.h"
namespace Wml
{
template <class Real>
class WML_ITEM TCBSpline2 : public MultipleCurve2<Real>
{
public:
// Construction and destruction. TCBSpline2 accepts responsibility for
// deleting the input arrays.
TCBSpline2 (int iSegments, Real* afTime, Vector2<Real>* akPoint,
Real* afTension, Real* afContinuity, Real* afBias);
virtual ~TCBSpline2 ();
const Vector2<Real>* GetPoints () const;
const Real* GetTensions () const;
const Real* GetContinuities () const;
const Real* GetBiases () const;
virtual Vector2<Real> GetPosition (Real fTime) const;
virtual Vector2<Real> GetFirstDerivative (Real fTime) const;
virtual Vector2<Real> GetSecondDerivative (Real fTime) const;
virtual Vector2<Real> GetThirdDerivative (Real fTime) const;
protected:
void ComputePoly (int i0, int i1, int i2, int i3);
virtual Real GetSpeedKey (int iKey, Real fTime) const;
virtual Real GetLengthKey (int iKey, Real fT0, Real fT1) const;
virtual Real GetVariationKey (int iKey, Real fT0, Real fT1,
const Vector2<Real>& rkA, const Vector2<Real>& rkB) const;
Vector2<Real>* m_akPoint;
Real* m_afTension;
Real* m_afContinuity;
Real* m_afBias;
Vector2<Real>* m_akA;
Vector2<Real>* m_akB;
Vector2<Real>* m_akC;
Vector2<Real>* m_akD;
class ThisPlusKey
{
public:
ThisPlusKey (const TCBSpline2* pkThis, int iKey)
:
This(pkThis),
Key(iKey)
{
}
const TCBSpline2* This;
int Key;
};
};
typedef TCBSpline2<float> TCBSpline2f;
typedef TCBSpline2<double> TCBSpline2d;
}
#endif
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