📄 wmlbeziercurve2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBEZIERCURVE2_H
#define WMLBEZIERCURVE2_H
#include "WmlSingleCurve2.h"
namespace Wml
{
template <class Real>
class WML_ITEM BezierCurve2 : public SingleCurve2<Real>
{
public:
// Construction and destruction. BezierCurve2 accepts responsibility for
// deleting the input array.
BezierCurve2 (int iDegree, Vector2<Real>* akCtrlPoint);
virtual ~BezierCurve2 ();
int GetDegree () const;
const Vector2<Real>* GetControlPoints () const;
virtual Vector2<Real> GetPosition (Real fTime) const;
virtual Vector2<Real> GetFirstDerivative (Real fTime) const;
virtual Vector2<Real> GetSecondDerivative (Real fTime) const;
virtual Vector2<Real> GetThirdDerivative (Real fTime) const;
virtual Real GetVariation (Real fT0, Real fT1,
const Vector2<Real>* pkP0 = NULL, const Vector2<Real>* pkP1 = NULL)
const;
protected:
int m_iDegree;
int m_iNumCtrlPoints;
Vector2<Real>* m_akCtrlPoint;
Vector2<Real>* m_akDer1CtrlPoint;
Vector2<Real>* m_akDer2CtrlPoint;
Vector2<Real>* m_akDer3CtrlPoint;
Real** m_aafChoose;
// variation support
int m_iTwoDegree;
int m_iTwoDegreePlusOne;
Real* m_afSigma;
Real* m_afRecip;
Real* m_afPowT0;
Real* m_afPowOmT0;
Real* m_afPowT1;
Real* m_afPowOmT1;
};
typedef BezierCurve2<float> BezierCurve2f;
typedef BezierCurve2<double> BezierCurve2d;
}
#endif
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