📄 wmlsinglecurve3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlSingleCurve3.h"
#include "WmlIntegrate1.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
SingleCurve3<Real>::SingleCurve3 (Real fTMin, Real fTMax)
:
Curve3<Real>(fTMin,fTMax)
{
}
//----------------------------------------------------------------------------
template <class Real>
Real SingleCurve3<Real>::GetSpeedWithData (Real fTime, void* pvData)
{
return ((Curve3<Real>*)pvData)->GetSpeed(fTime);
}
//----------------------------------------------------------------------------
template <class Real>
Real SingleCurve3<Real>::GetLength (Real fT0, Real fT1) const
{
assert( m_fTMin <= fT0 && fT0 <= m_fTMax );
assert( m_fTMin <= fT1 && fT1 <= m_fTMax );
assert( fT0 <= fT1 );
return Integrate1<Real>::RombergIntegral(fT0,fT1,GetSpeedWithData,
(void*)this);
}
//----------------------------------------------------------------------------
template <class Real>
Real SingleCurve3<Real>::GetTime (Real fLength, int iIterations,
Real fTolerance) const
{
if ( fLength <= (Real)0.0 )
return m_fTMin;
if ( fLength >= GetTotalLength() )
return m_fTMax;
// initial guess for Newton's method
Real fRatio = fLength/GetTotalLength();
Real fOmRatio = (Real)1.0 - fRatio;
Real fTime = fOmRatio*m_fTMin + fRatio*m_fTMax;
for (int i = 0; i < iIterations; i++)
{
Real fDifference = GetLength(m_fTMin,fTime) - fLength;
if ( Math<Real>::FAbs(fDifference) < fTolerance )
return fTime;
fTime -= fDifference/GetSpeed(fTime);
}
// Newton's method failed. If this happens, increase iterations or
// tolerance or integration accuracy.
return Math<Real>::MAX_REAL;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM SingleCurve3<float>;
template class WML_ITEM SingleCurve3<double>;
}
//----------------------------------------------------------------------------
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