📄 wmlsinglecurve3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSINGLECURVE3_H
#define WMLSINGLECURVE3_H
#include "WmlCurve3.h"
namespace Wml
{
template <class Real>
class WML_ITEM SingleCurve3 : public Curve3<Real>
{
public:
// abstract base class
SingleCurve3 (Real fTMin, Real fTMax);
// length-from-time and time-from-length
virtual Real GetLength (Real fT0, Real fT1) const;
virtual Real GetTime (Real fLength, int iIterations = 32,
Real fTolerance = (Real)1e-06) const;
protected:
static Real GetSpeedWithData (Real fTime, void* pvData);
};
typedef SingleCurve3<float> SingleCurve3f;
typedef SingleCurve3<double> SingleCurve3d;
}
#endif
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