wmlnaturalspline3.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 80 行

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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLNATURALSPLINE3_H
#define WMLNATURALSPLINE3_H

#include "WmlMultipleCurve3.h"

namespace Wml
{

template <class Real>
class WML_ITEM NaturalSpline3 : public MultipleCurve3<Real>
{
public:
    enum BoundaryType
    {
        BT_FREE,
        BT_CLAMPED,
        BT_CLOSED
    };

    // Construction and destruction.  NaturalSpline3 accepts responsibility
    // for deleting the input arrays.
    NaturalSpline3 (BoundaryType eType, int iSegments, Real* afTime,
        Vector3<Real>* akPoint);

    virtual ~NaturalSpline3 ();

    const Vector3<Real>* GetPoints () const;

    virtual Vector3<Real> GetPosition (Real fTime) const;
    virtual Vector3<Real> GetFirstDerivative (Real fTime) const;
    virtual Vector3<Real> GetSecondDerivative (Real fTime) const;
    virtual Vector3<Real> GetThirdDerivative (Real fTime) const;

protected:
    void CreateFreeSpline ();
    void CreateClampedSpline ();
    void CreateClosedSpline ();

    virtual Real GetSpeedKey (int iKey, Real fTime) const;
    virtual Real GetLengthKey (int iKey, Real fDT0, Real fDT1) const;
    virtual Real GetVariationKey (int iKey, Real fT0, Real fT1,
        const Vector3<Real>& rkA, const Vector3<Real>& rkB) const;

    Vector3<Real>* m_akA;
    Vector3<Real>* m_akB;
    Vector3<Real>* m_akC;
    Vector3<Real>* m_akD;

    class ThisPlusKey
    {
    public:
        ThisPlusKey (const NaturalSpline3* pkThis, int iKey)
            :
            This(pkThis),
            Key(iKey)
        {
        }

        const NaturalSpline3* This;
        int Key;
    };
};

typedef NaturalSpline3<float> NaturalSpline3f;
typedef NaturalSpline3<double> NaturalSpline3d;

}

#endif

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