📄 wmlbsplinereduction.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBSPLINEREDUCTION_H
#define WMLBSPLINEREDUCTION_H
#include "WmlIntegrate1.h"
#include "WmlIntrInterval.h"
#include "WmlLinearSystem.h"
#include "WmlVector.h"
namespace Wml
{
template <int N, class Real>
class WML_ITEM BSplineReduction
{
public:
// The input quantity iQuantity must be 2 or larger. The caller is
// responsible for deleting the input array akCtrl and the output array
// akCtrlOut. The degree iDegree of the input curve must satisfy the
// condition 1 <= iDegree <= iQuantity-1. The degree of the output
// curve is the same as that of the input curve. The value fFraction
// must be in [0,1]. If the fraction is 1, the output curve is identical
// to the input curve. If the fraction is too small to produce a valid
// number of control points, the output control quantity is chosen to be
// riQuantityOut = iDegree+1.
BSplineReduction (int iQuantity, const Vector<N,Real>* akCtrl,
int iDegree, Real fFraction, int& riQuantityOut,
Vector<N,Real>*& rakCtrlOut);
~BSplineReduction ();
private:
Real MinSupport (int iBasis, int i) const;
Real MaxSupport (int iBasis, int i) const;
Real F (int iBasis, int i, int j, Real fTime);
static Real Integrand (Real fTime, void* pvThis);
int m_iDegree;
int m_aiQuantity[2];
int m_aiNumKnots[2]; // N+D+2
Real* m_aafKnot[2];
// for the integration-based least-squares fitting
int m_aiBasis[2], m_aiIndex[2];
};
typedef BSplineReduction<2,float> BSplineReduction2f;
typedef BSplineReduction<2,double> BSplineReduction2d;
typedef BSplineReduction<3,float> BSplineReduction3f;
typedef BSplineReduction<3,double> BSplineReduction3d;
}
#endif
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