wmlodeeuler.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 40 行
H
40 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLODEEULER_H
#define WMLODEEULER_H
#include "WmlOdeSolver.h"
namespace Wml
{
template <class Real>
class WML_ITEM OdeEuler : public OdeSolver<Real>
{
public:
OdeEuler (int iDim, Real fStep,
typename OdeSolver<Real>::Function oFunction, void* pvData = NULL);
virtual ~OdeEuler ();
virtual void Update (Real fTIn, Real* afXIn, Real& rfTOut,
Real* afXOut);
virtual void SetStepSize (Real fStep);
};
typedef OdeEuler<float> OdeEulerf;
typedef OdeEuler<double> OdeEulerd;
}
#endif
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