wmlpolynomialrootsdeg1.inl
来自「3D Game Engine Design Source Code非常棒」· INL 代码 · 共 40 行
INL
40 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
template <class Real>
bool PolynomialRoots<Real>::FindA (Real fC0, Real fC1)
{
if ( Math<Real>::FAbs(fC1) >= m_fEpsilon )
{
m_afRoot[0] = -fC0/fC1;
m_iCount = 1;
return true;
}
m_iCount = 0;
return false;
}
//----------------------------------------------------------------------------
template <class Real>
Real PolynomialRoots<Real>::GetBound (Real fC0, Real fC1)
{
if ( Math<Real>::FAbs(fC1) <= m_fEpsilon )
{
// polynomial is constant, return invalid bound
return -(Real)1.0;
}
Real fInvC1 = ((Real)1.0)/fC1;
Real fMax = Math<Real>::FAbs(fC0)*fInvC1;
return (Real)1.0 + fMax;
}
//----------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?