wmlminimizen.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 65 行
H
65 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMINIMIZEN_H
#define WMLMINIMIZEN_H
#include "WmlMinimize1.h"
namespace Wml
{
template <class Real>
class WML_ITEM MinimizeN
{
public:
typedef Real (*Function)(const Real*,void*);
MinimizeN (int iDimensions, Function oFunction, int iMaxLevel,
int iMaxBracket, int iMaxIterations, void* pvData = 0);
~MinimizeN ();
int& MaxLevel ();
int& MaxBracket ();
void*& UserData ();
// find minimum on Cartesian-product domain
void GetMinimum (const Real* afT0, const Real* afT1,
const Real* afTInitial, Real* afTMin, Real& rfFMin);
protected:
int m_iDimensions;
Function m_oFunction;
int m_iMaxIterations;
void* m_pvData;
Minimize1<Real> m_kMinimizer;
Real* m_afDirectionStorage;
Real** m_aafDirection;
Real* m_afDConj;
Real* m_afDCurr;
Real* m_afTSave;
Real* m_afTCurr;
Real m_fFCurr;
Real* m_afLineArg;
void ComputeDomain (const Real* afT0, const Real* afT1, Real& rfL0,
Real& rfL1);
static Real LineFunction (Real fT, void* pvData);
};
typedef MinimizeN<float> MinimizeNf;
typedef MinimizeN<double> MinimizeNd;
}
#endif
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