wmlodemidpoint.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 44 行
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44 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLODEMIDPOINT_H
#define WMLODEMIDPOINT_H
#include "WmlOdeSolver.h"
namespace Wml
{
template <class Real>
class WML_ITEM OdeMidpoint : public OdeSolver<Real>
{
public:
OdeMidpoint (int iDim, Real fStep,
typename OdeSolver<Real>::Function oFunction, void* pvData = NULL);
virtual ~OdeMidpoint ();
virtual void Update (Real fTIn, Real* afXIn, Real& rfTOut,
Real* afXOut);
virtual void SetStepSize (Real fStep);
protected:
Real m_fHalfStep;
Real* m_afXTemp;
};
typedef OdeMidpoint<float> OdeMidpointf;
typedef OdeMidpoint<double> OdeMidpointd;
}
#endif
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