wmlodesolver.cpp
来自「3D Game Engine Design Source Code非常棒」· C++ 代码 · 共 60 行
CPP
60 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlOdeSolver.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
OdeSolver<Real>::OdeSolver (int iDim, Real fStep, Function oFunction,
void* pvData)
{
m_iDim = iDim;
m_fStep = fStep;
m_oFunction = oFunction;
m_pvData = pvData;
m_afFValue = new Real[iDim];
}
//----------------------------------------------------------------------------
template <class Real>
OdeSolver<Real>::~OdeSolver ()
{
delete[] m_afFValue;
}
//----------------------------------------------------------------------------
template <class Real>
Real OdeSolver<Real>::GetStepSize () const
{
return m_fStep;
}
//----------------------------------------------------------------------------
template <class Real>
void OdeSolver<Real>::SetData (void* pvData)
{
m_pvData = pvData;
}
//----------------------------------------------------------------------------
template <class Real>
void* OdeSolver<Real>::GetData () const
{
return m_pvData;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM OdeSolver<float>;
template class WML_ITEM OdeSolver<double>;
}
//----------------------------------------------------------------------------
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