📄 wmlintplinearnonuniform2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTPLINEARNONUNIFORM2_H
#define WMLINTPLINEARNONUNIFORM2_H
// Linear interpolation of a network of triangles whose vertices are of the
// form (x,y,f(x,y)).
#include "WmlDelaunay2.h"
namespace Wml
{
template <class Real>
class WML_ITEM IntpLinearNonuniform2 : public Delaunay2<Real>
{
public:
// Construction and destruction.
//
// The first constructor implicitly creates the triangle network from the
// input vertices. This constructor accepts ownership of the input arrays
// and will delete them during destruction. The underlying triangle
// network object also will be deleted.
//
// The second constructor shares the input triangle network. This
// constructor accepts ownership of the input function array, but does
// not delete the triangle network on destruction. The idea is that the
// network was shared, either from an explicitly created one by the
// application or from one created by another interpolator.
IntpLinearNonuniform2 (int iVertexQuantity, Vector2<Real>* akVertex,
Real* afF);
IntpLinearNonuniform2 (Delaunay2<Real>& rkNet, Real* afF);
virtual ~IntpLinearNonuniform2 ();
// Linear interpolation. The return value is 'true' if and only if the
// input point is in the convex hull of the input vertices, in which case
// the interpolation is valid.
bool Evaluate (const Vector2<Real>& rkPoint, Real& rfF);
protected:
Real* m_afF;
};
typedef IntpLinearNonuniform2<float> IntpLinearNonuniform2f;
typedef IntpLinearNonuniform2<double> IntpLinearNonuniform2d;
}
#endif
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