📄 wmlintpakimauniform1.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntpAkimaUniform1.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
IntpAkimaUniform1<Real>::IntpAkimaUniform1 (int iQuantity, Real fXMin,
Real fXSpacing, Real* afF)
:
IntpAkima1<Real>(iQuantity,afF)
{
assert( fXSpacing > (Real)0.0 );
m_fXMin = fXMin;
m_fXMax = fXMin + fXSpacing*(iQuantity-1);
m_fXSpacing = fXSpacing;
// compute slopes
Real fInvDX = ((Real)1.0)/fXSpacing;
Real* afSlope = new Real[iQuantity+3];
int i, iP1, iP2;
for (i = 0, iP1 = 1, iP2 = 2; i < iQuantity-1; i++, iP1++, iP2++)
afSlope[iP2] = (afF[iP1] - afF[i])*fInvDX;
afSlope[1] = ((Real)2.0)*afSlope[2] - afSlope[3];
afSlope[0] = ((Real)2.0)*afSlope[1] - afSlope[2];
afSlope[iQuantity+1] = ((Real)2.0)*afSlope[iQuantity] -
afSlope[iQuantity-1];
afSlope[iQuantity+2] = ((Real)2.0)*afSlope[iQuantity+1] -
afSlope[iQuantity];
// construct derivatives
Real* afFDer = new Real[iQuantity];
for (i = 0; i < iQuantity; i++)
afFDer[i] = ComputeDerivative(afSlope+i);
// construct polynomials
Real fInvDX2 = ((Real)1.0)/(fXSpacing*fXSpacing);
Real fInvDX3 = fInvDX2/fXSpacing;
for (i = 0, iP1 = 1; i < iQuantity-1; i++, iP1++)
{
typename IntpAkima1<Real>::Polynomial& rkPoly = m_akPoly[i];
Real fF0 = afF[i], fF1 = afF[iP1], fDF = fF1 - fF0;
Real fFDer0 = afFDer[i], fFDer1 = afFDer[iP1];
rkPoly[0] = fF0;
rkPoly[1] = fFDer0;
rkPoly[2] = (((Real)3.0)*fDF-fXSpacing*(fFDer1 +
((Real)2.0)*fFDer0))*fInvDX2;
rkPoly[3] = (fXSpacing*(fFDer0+fFDer1)-((Real)2.0)*fDF)*fInvDX3;
}
delete[] afSlope;
delete[] afFDer;
}
//----------------------------------------------------------------------------
template <class Real>
IntpAkimaUniform1<Real>::~IntpAkimaUniform1 ()
{
}
//----------------------------------------------------------------------------
template <class Real>
Real IntpAkimaUniform1<Real>::GetXMin () const
{
return m_fXMin;
}
//----------------------------------------------------------------------------
template <class Real>
Real IntpAkimaUniform1<Real>::GetXMax () const
{
return m_fXMax;
}
//----------------------------------------------------------------------------
template <class Real>
Real IntpAkimaUniform1<Real>::GetXSpacing () const
{
return m_fXSpacing;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntpAkimaUniform1<Real>::Lookup (Real fX, int& riIndex, Real& rfDX) const
{
if ( fX >= m_fXMin )
{
if ( fX <= m_fXMax )
{
for (riIndex = 0; riIndex+1 < m_iQuantity; riIndex++)
{
if ( fX < m_fXMin + m_fXSpacing*(riIndex+1) )
{
rfDX = fX - (m_fXMin + m_fXSpacing*riIndex);
return true;
}
}
riIndex--;
rfDX = fX - (m_fXMin + m_fXSpacing*riIndex);
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM IntpAkimaUniform1<float>;
template class WML_ITEM IntpAkimaUniform1<double>;
}
//----------------------------------------------------------------------------
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