📄 wmlintpbsplineuniform4.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTPBSPLINE4_H
#define WMLINTPBSPLINE4_H
#include "WmlIntpBSplineUniform.h"
namespace Wml
{
template <class Real>
class WML_ITEM IntpBSplineUniform4 : public IntpBSplineUniform<Real>
{
public:
// Construction. IntpBSplineUniform4 accepts responsibility for
// deleting the input array afData.
IntpBSplineUniform4 (int iDegree, const int* aiDim, Real* afData);
int Index (int iX, int iY, int iZ, int iW) const;
// spline evaluation for function interpolation (no derivatives)
Real operator() (Real fX, Real fY, Real fZ, Real fW);
virtual Real operator() (Real* afX);
// spline evaluation, derivative counts given in iDx, iDy, iDz, iDw,
// aiDx[]
Real operator() (int iDx, int iDy, int iDz, int iDw, Real fX, Real fY,
Real fZ, Real fW);
virtual Real operator() (int* aiDx, Real* afX);
private:
void EvaluateUnknownData ();
void ComputeIntermediate ();
};
typedef IntpBSplineUniform4<float> IntpBSplineUniform4f;
typedef IntpBSplineUniform4<double> IntpBSplineUniform4d;
}
#endif
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