wmlintpbsplineuniform1.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 46 行

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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLINTPBSPLINEUNIFORM1_H
#define WMLINTPBSPLINEUNIFORM1_H

#include "WmlIntpBSplineUniform.h"

namespace Wml
{

template <class Real>
class WML_ITEM IntpBSplineUniform1 : public IntpBSplineUniform<Real>
{
public:
    // Construction.  IntpBSplineUniform1 accepts responsibility for
    // deleting the input array afData.
    IntpBSplineUniform1 (int iDegree, int iDim, Real* afData);

    // spline evaluation for function interpolation (no derivatives)
    Real operator() (Real fX);
    virtual Real operator() (Real* afX);

    // spline evaluation, derivative count given in iDx and aiDx[]
    Real operator() (int iDx, Real fX);
    virtual Real operator() (int* aiDx, Real* afX);

private:
    void EvaluateUnknownData ();
    void ComputeIntermediate ();
};

typedef IntpBSplineUniform1<float> IntpBSplineUniform1f;
typedef IntpBSplineUniform1<double> IntpBSplineUniform1d;

}

#endif

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