📄 wmlintpbsplineuniform1.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTPBSPLINEUNIFORM1_H
#define WMLINTPBSPLINEUNIFORM1_H
#include "WmlIntpBSplineUniform.h"
namespace Wml
{
template <class Real>
class WML_ITEM IntpBSplineUniform1 : public IntpBSplineUniform<Real>
{
public:
// Construction. IntpBSplineUniform1 accepts responsibility for
// deleting the input array afData.
IntpBSplineUniform1 (int iDegree, int iDim, Real* afData);
// spline evaluation for function interpolation (no derivatives)
Real operator() (Real fX);
virtual Real operator() (Real* afX);
// spline evaluation, derivative count given in iDx and aiDx[]
Real operator() (int iDx, Real fX);
virtual Real operator() (int* aiDx, Real* afX);
private:
void EvaluateUnknownData ();
void ComputeIntermediate ();
};
typedef IntpBSplineUniform1<float> IntpBSplineUniform1f;
typedef IntpBSplineUniform1<double> IntpBSplineUniform1d;
}
#endif
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