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📄 wmlintpakimauniform1.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLINTPAKIMAUNIFORM1_H
#define WMLINTPAKIMAUNIFORM1_H

#include "WmlIntpAkima1.h"

namespace Wml
{

template <class Real>
class WML_ITEM IntpAkimaUniform1 : public IntpAkima1<Real>
{
public:
    // Construction and destruction.  IntpAkimaUniform1 accepts
    // responsibility for deleting the input array.  The interpolator is for
    // uniformly spaced x-values.
    IntpAkimaUniform1 (int iQuantity, Real fXMin, Real fXSpacing, Real* afF);
    virtual ~IntpAkimaUniform1 ();

    virtual Real GetXMin () const;
    virtual Real GetXMax () const;
    Real GetXSpacing () const;

protected:
    virtual bool Lookup (Real fX, int& riIndex, Real& rfDX) const;

    Real m_fXMin, m_fXMax, m_fXSpacing;
};

typedef IntpAkimaUniform1<float> IntpAkimaUniform1f;
typedef IntpAkimaUniform1<double> IntpAkimaUniform1d;

}

#endif

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