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📄 wildmagic2.dsp

📁 3D Game Engine Design Source Code非常棒
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SOURCE=.\Distance\WmlDistLin3Cir3.cpp
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SOURCE=.\Distance\WmlDistLin3Lin3.cpp
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SOURCE=.\Distance\WmlDistLin3Rct3.cpp
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SOURCE=.\Distance\WmlDistLin3Tri3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistRct3Rct3.cpp
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistTri3Rct3.cpp
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistTri3Tri3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec2Elp2.cpp
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SOURCE=.\Distance\WmlDistVec2Lin2.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec2Qdr2.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Box3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Cir3.cpp
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SOURCE=.\Distance\WmlDistVec3Eld3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Fru3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Lin3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Pln3.cpp
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SOURCE=.\Distance\WmlDistVec3Qdr3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Rct3.cpp
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Tri3.cpp
# End Source File
# End Group
# Begin Group "Header Files (Distance)"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Distance\WmlDistCir3Cir3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistEllipsoidGeodesic.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistLin3Box3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistLin3Cir3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistLin3Lin3.h
# End Source File
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SOURCE=.\Distance\WmlDistLin3Rct3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistLin3Tri3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistRct3Rct3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistTri3Rct3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistTri3Tri3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec2Elp2.h
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# Begin Source File

SOURCE=.\Distance\WmlDistVec2Lin2.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec2Qdr2.h
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Box3.h
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Cir3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Eld3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Fru3.h
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# Begin Source File

SOURCE=.\Distance\WmlDistVec3Lin3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Pln3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Qdr3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Rct3.h
# End Source File
# Begin Source File

SOURCE=.\Distance\WmlDistVec3Tri3.h
# End Source File
# End Group
# End Group
# Begin Group "Geometry"

# PROP Default_Filter ""
# Begin Group "Source Files (Geometry)"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Geometry\WmlArc2.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlAxisAlignedBox2.cpp
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SOURCE=.\Geometry\WmlAxisAlignedBox3.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlBox2.cpp
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SOURCE=.\Geometry\WmlBox3.cpp
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SOURCE=.\Geometry\WmlCapsule3.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlCircle2.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlCircle3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCone3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlConvexClipper.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlConvexPolygon2.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlConvexPolyhedron3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCylinder3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlDisk2.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlDisk3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlEllipse2.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlEllipsoid3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlFrustum3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlHalfSpace3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLine2.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLine3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLozenge3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlPlane3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRay2.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRay3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRectangle3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlSegment2.cpp
# End Source File
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SOURCE=.\Geometry\WmlSegment3.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlSphere3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTetrahedron3.cpp
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTorus3.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlTriangle2.cpp
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# Begin Source File

SOURCE=.\Geometry\WmlTriangle3.cpp
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# Begin Group "Header Files (Geometry)"

# PROP Default_Filter ""
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SOURCE=.\Geometry\WmlArc2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlAxisAlignedBox2.h
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# Begin Source File

SOURCE=.\Geometry\WmlAxisAlignedBox3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlBox2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlBox3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCapsule3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCircle2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCircle3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCone3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlConvexClipper.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlConvexPolygon2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlConvexPolyhedron3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlCylinder3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlDisk2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlDisk3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlEllipse2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlEllipsoid3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlFrustum3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlHalfSpace3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLine2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLine3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlLozenge3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlPlane3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRay2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRay3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlRectangle3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlSegment2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlSegment3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlSphere3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTetrahedron3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTorus3.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTriangle2.h
# End Source File
# Begin Source File

SOURCE=.\Geometry\WmlTriangle3.h
# End Source File
# End Group
# End Group
# Begin Group "Graphics"

# PROP Default_Filter ""
# Begin Group "Source Files (Graphics)"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Graphics\WmlAlphaState.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlAmbientLight.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierCylinder.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierCylinder2.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierCylinder3.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierMesh.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierPatch.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierRectangle.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierRectangle2.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierRectangle3.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierTriangle.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierTriangle2.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBezierTriangle3.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBillboardNode.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBound.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBoundingVolume.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBoundingVolumeTree.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBoxBV.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBspNode.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBspTree.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlBumpMap.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCamera.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCameraNode.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCapsuleBV.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlClodMesh.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCollapseRecord.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCollisionGroup.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCollisionRecord.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlColorRGB.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlController.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlConvexRegion.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlConvexRegionManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCreateClodMesh.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlCullState.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlDirectionalLight.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlDitherState.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlDlodNode.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlFogState.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlGeometry.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlGlossMap.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlIKController.cpp
# End Source File
# Begin Source File

SOURCE=.\Graphics\WmlIKGoal.cpp
# End Source File
# Begin Source File

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