wmlapprcirclefit2.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 30 行
H
30 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLAPPRCIRCLEFIT2_H
#define WMLAPPRCIRCLEFIT2_H
// Least-squares fit of a circle to a set of points. Successful fit is
// indicated by return value of 'true'. If return value is false, number of
// iterations was exceeded. Try increasing the maximum number of iterations.
#include "WmlVector2.h"
namespace Wml
{
template <class Real>
WML_ITEM bool CircleFit (int iQuantity, const Vector2<Real>* akPoint,
int iMaxIterations, Vector2<Real>& rkCenter, Real& rfRadius);
}
#endif
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