📄 wmlapprlinefit3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlApprLineFit3.h"
#include "WmlEigen.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
void Wml::OrthogonalLineFit (int iQuantity, const Vector3<Real>* akPoint,
Vector3<Real>& rkOffset, Vector3<Real>& rkDirection)
{
// compute average of points
rkOffset = akPoint[0];
int i;
for (i = 1; i < iQuantity; i++)
rkOffset += akPoint[i];
Real fInvQuantity = ((Real)1.0)/iQuantity;
rkOffset *= fInvQuantity;
// compute sums of products
Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0;
Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0, fSumZZ = (Real)0.0;
for (i = 0; i < iQuantity; i++)
{
Vector3<Real> kDiff = akPoint[i] - rkOffset;
fSumXX += kDiff.X()*kDiff.X();
fSumXY += kDiff.X()*kDiff.Y();
fSumXZ += kDiff.X()*kDiff.Z();
fSumYY += kDiff.Y()*kDiff.Y();
fSumYZ += kDiff.Y()*kDiff.Z();
fSumZZ += kDiff.Z()*kDiff.Z();
}
fSumXX *= fInvQuantity;
fSumXY *= fInvQuantity;
fSumXZ *= fInvQuantity;
fSumYY *= fInvQuantity;
fSumYZ *= fInvQuantity;
fSumZZ *= fInvQuantity;
// setup the eigensolver
Eigen<Real> kES(3);
kES(0,0) = fSumYY+fSumZZ;
kES(0,1) = -fSumXY;
kES(0,2) = -fSumXZ;
kES(1,0) = kES(0,1);
kES(1,1) = fSumXX+fSumZZ;
kES(1,2) = -fSumYZ;
kES(2,0) = kES(0,2);
kES(2,1) = kES(1,2);
kES(2,2) = fSumXX+fSumYY;
// compute eigenstuff, smallest eigenvalue is in last position
kES.DecrSortEigenStuff3();
// unit-length direction for best-fit line
kES.GetEigenvector(2,rkDirection);
}
//----------------------------------------------------------------------------
template <class Real>
bool Wml::OrthogonalLineFit (int iQuantity, const Vector3<Real>* akPoint,
const bool* abValid, Vector3<Real>& rkOffset, Vector3<Real>& rkDirection)
{
// compute average of points
rkOffset = Vector3<Real>::ZERO;
int i, iValidQuantity = 0;
for (i = 0; i < iQuantity; i++)
{
if ( abValid[i] )
{
rkOffset += akPoint[i];
iValidQuantity++;
}
}
if ( iValidQuantity == 0 )
return false;
Real fInvQuantity = ((Real)1.0)/iQuantity;
rkOffset *= fInvQuantity;
// compute sums of products
Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0;
Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0, fSumZZ = (Real)0.0;
for (i = 0; i < iQuantity; i++)
{
if ( abValid[i] )
{
Vector3<Real> kDiff = akPoint[i] - rkOffset;
fSumXX += kDiff.X()*kDiff.X();
fSumXY += kDiff.X()*kDiff.Y();
fSumXZ += kDiff.X()*kDiff.Z();
fSumYY += kDiff.Y()*kDiff.Y();
fSumYZ += kDiff.Y()*kDiff.Z();
fSumZZ += kDiff.Z()*kDiff.Z();
}
}
fSumXX *= fInvQuantity;
fSumXY *= fInvQuantity;
fSumXZ *= fInvQuantity;
fSumYY *= fInvQuantity;
fSumYZ *= fInvQuantity;
fSumZZ *= fInvQuantity;
// setup the eigensolver
Eigen<Real> kES(3);
kES(0,0) = fSumYY+fSumZZ;
kES(0,1) = -fSumXY;
kES(0,2) = -fSumXZ;
kES(1,0) = kES(0,1);
kES(1,1) = fSumXX+fSumZZ;
kES(1,2) = -fSumYZ;
kES(2,0) = kES(0,2);
kES(2,1) = kES(1,2);
kES(2,2) = fSumXX+fSumYY;
// compute eigenstuff, smallest eigenvalue is in last position
kES.DecrSortEigenStuff3();
// unit-length direction for best-fit line
kES.GetEigenvector(2,rkDirection);
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM void OrthogonalLineFit<float> (int,
const Vector3<float>*, Vector3<float>&, Vector3<float>&);
template WML_ITEM bool OrthogonalLineFit<float> (int,
const Vector3<float>*, const bool*, Vector3<float>&, Vector3<float>&);
template WML_ITEM void OrthogonalLineFit<double> (int,
const Vector3<double>*, Vector3<double>&, Vector3<double>&);
template WML_ITEM bool OrthogonalLineFit<double> (int,
const Vector3<double>*, const bool*, Vector3<double>&, Vector3<double>&);
}
//----------------------------------------------------------------------------
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