wmlapprellipsefit2.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 54 行
H
54 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLAPPRELLIPSEFIT2_H
#define WMLAPPRELLIPSEFIT2_H
// The ellipse in general form is X^t A X + B^t X + C = 0 where A is a
// positive definite 2x2 matrix, B is a 2x1 vector, C is a scalar, and X is
// a 2x1 vector X. Completing the square, (X-U)^t A (X-U) = U^t A U - C
// where U = -0.5 A^{-1} B. Define M = A/(U^t A U - C). The ellipse is
// (X-U)^t M (X-U) = 1. Factor M = R^t D R where R is orthonormal and D is
// diagonal with positive diagonal terms. The ellipse in factored form is
// (X-U)^t R^t D^t R (X-U) = 1.
//
// Find the least squares fit of a set of N points P[0] through P[N-1].
// Return value is the least-squares energy function at (U,R,D).
#include "WmlMatrix2.h"
namespace Wml
{
template <class Real>
class WML_ITEM EllipseFit2
{
public:
EllipseFit2 (int iQuantity, const Vector2<Real>* akPoint,
Vector2<Real>& rkU, Matrix2<Real>& rkR, Real afD[2], Real& rfError);
private:
static void InitialGuess (int iQuantity, const Vector2<Real>* akPoint,
Vector2<Real>& rkU, Matrix2<Real>& rkR, Real afD[2]);
static Real Energy (const Real* afV, void* pvData);
int m_iQuantity;
const Vector2<Real>* m_akPoint;
Vector2<Real>* m_akTemp;
};
typedef EllipseFit2<float> EllipseFit2f;
typedef EllipseFit2<double> EllipseFit2d;
}
#endif
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